


The game never lets up on its difficulty either and there’re definitely moments where you will be frustrated due to the sheer amount of enemies thrown at you, or the difficulty of the boss encounter you need to get past. The combat can therefore be surprisingly complex in this title after you’ve put some time into it and discovered the range of weapons you can use.Įnemies in Tails of Iron are quite varied too, with plenty of low-level fodder to slice through and plenty of well-designed boss enemies to defeat. There are quite a few weapons in the game, ranging from short-range swords and long-range bows, to slow but devastating two-handed weapons. Players in Tails of Iron will be able to change up Redgi’s weaponry and other equipment either by picking up and equipping new items in the field while exploring or by using a storage crate in safe areas. The combat feels “hefty” and brutal too, with the attack animations and damage animations giving off a visceral vibe, especially when Redgi performs a finisher on an enemy.

Whether it’s the gorgeous locales or the fantastic narration by a seasoned veteran of the gaming industry, Tails of Iron will sink its ratty claws into you and rarely let go. Once you get into the combat rhythm, there’s just something addictive about the gameplay in Tails of Iron that keeps you coming back for more. Healing in between attacks and retrying when failing becomes standard fare and those who like challenging titles will find themselves right at home here. The combat of Tails of Iron, therefore, becomes a dance of dodges, parries, blocks, and attacks. This isn’t exactly a new innovation but it’s one that works really well in this game. The combat in Tails of Iron also revolves around players only being able to heal a finite number of times using a healing flask. It seems fairly simple but things become extremely heated in battle when there are multiple enemies attacking you from all directions. A red-coded attack means you need to dodge. For example, enemies can showcase a yellow-coded attack, which means you are able to block and parry it. Players will have to read enemy movements and watch out for colour-coded attack warnings and land their attacks to succeed. However, it’s extremely difficult to simply button bash your way through fights. You’ll need to dodge, parry, block, and sword slash your way to victory here. Gameplay in Tails of Iron is entirely dependent on player skill. Soon it’s up to you to save the entire kingdom from the tyrannical clutches of the frog army. However, without spoiling too much, things go from zero to one hundred extremely fast. After a quick introduction to the game’s mechanics, players will face off against Redgi’s brother in an arena battle. The game starts off relatively chilled, with Redgi being tasked by one of his handlers to go get ready for a battle to decide who gets to be the next king.

Each and every single scene in Tails of Iron looks fantastic, with the 2D medieval storybook aesthetic nailed perfectly. Players take on the role of Redgi and adventure through an absolutely breathtaking game world, filled with a ridiculous amount of audiovisual detail. Enter Redgi, the youngest of the Rat King’s offspring. The now elderly Rat King has realised he is at the end of days, and decides to choose a successor. The years went by and the rat kingdom flourished under the reign of their king. The rats emerged victorious, but the frog threat never truly went away. There was once a great war fought between rats and frogs. Upon launching the game, the story kicks off immediately with some background lore about the world Redgi lives in. Yup, you read that right – you play as a rat in Tails of Iron.
